Gareth Ennis’ controversial comic series ‘Preacher’ is headed to the small screen on AMC this May and recently, Collider sat down with Executive Producer and Showrunner Sam Catlin (of ‘Breaking Bad’) to address some concerns of bringing such a beloved comic with a huge cult following to the screen. He promises it won’t be “Preacher-Lite”.
Q: “Where to start is just one thing in a huge amount of story, how did you guys approach the line of staying faithful and doing what you wanted and changing things?
CATLIN: Well, I’d never adapted anything before, I didn’t know what the rules were. I didn’t know you could change things. So when I first started reading the comic, Seth and Evan brought it to me, and I was like, “I don’t know how you make that a TV show. That’s not a TV show, that’s an amazing comic book.” But once I started to figure out, “Okay, if the characters are here…” How do we make – Because if we were to shoot the comic book of Preacher, it would be like $400 or 500 million, we would be unproducible. So how do we make a show that is a TV show but pushes all of those boundaries in a similar way that doesn’t feel like “Preacher Lite,” or “Preacher TV.” So, yeah. Once we figured out a way to bring the characters together and started to realize how we could parcel out the story, once we figured out where we could start.
I think that first idea came when – You know, he’s sort of a preacher in name only in the comic book. You never see him as a preacher — very little — but he’s immediately disillusioned and on his way out. And I think once we sort of figured out, well no, maybe we can still have this gonzo world and have all these crazy things happening and he’s still trying to be a preacher, still kind of trying to do preacher shit. And help people, but not in a boring navel-gazing way, but sort of a spiritual sheriff to this town and once we came up with this idea of this really sin-soaked town that needs redemption, that needs a good preacher, it felt like that was a good place to start with it.”
You can find the rest of the lengthy interview at Collider.com